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addIntersectionDetection(movableObjectName) Adds the movableobjectname to intersection detection. This object will be called back when ever another object delIntersectionDetection(movableObjectName) Removes the movableobjectname from the list interested in intersection detection. Raises SystemHandlerError if we have not created Adds a key to be catched by our callback handler where key is a string. Refer to constants module for available keys. Connects this application to port 'port' at ip 'strIp' having the ip as string. We will get all network callbacks and messages through the class If networkConnect was successfull then this call sends str to connected computer. Raises SystemNetworkError on failure. receaveMenuEvent(caller, event, param) This will call the overrided receaveMenuEvent function made by implementer Registers a class that extends the GameBase class. If no game class is registered then it will register c and call c.setup() initalizing the call. timerCallBack(msec, trap=0, message='') Timer request to be notified after msec with trap and message. The callback will be catched by the class that was registered using |